

Your fight to unlock its Spirit pits you against. Take the chick-like Little Birdie from Metroid: Other M - Ridley's larval form. But it's surprising how much this does work - and with 70-odd characters, dozens of modifying items, plus Assist Trophies and Pokémon, how far Nintendo can stretch this to come up with a situation for the hundreds of Spirits on offer. Instead, then, your fights for each of their Spirits are respectively against regular Mario decked out in his stars and stripes outfit and wearing the bunny ears item so he jumps extra high, and then a trio of appropriately coloured Sonic the Hedgehogs. It is initially disappointing to not be battling the characters in question - Rabbid Mario himself isn't an unlockable opponent, and neither are Animal Crossing's Sable sisters. Is this how you unlock the game's roster for all modes, too? Nintendo was coy on this detail, although it's likely there will again be multiple ways to earn access to each character.īut the main meat, here, are the Spirits themselves. You'll need to res all your favourite heroes as well, of course, and your battles against each of the game's 70-something strong list will add each fighter to your list of available characters. Instead of simply resurrecting the game's roster, your job in World of Light is to restore hundreds of beloved background characters, each via their own themed battle. The mode's Infinity War-style premise may remind you of Subspace Emissary's similarly apocalyptic setting, but where Brawl only dusted the game's playable fighters, World of Light wipes out every single Nintendo character you've ever held dear (and Birdo) in one Thanos-sized swoop. Want to unleash a double Final Smash, one of the skill tree's top unlocks? You have some work on your hands first. There are multiple paths to follow, randomised events to navigate and an enormous skill tree you'll need to unlock to boss your way through some increasingly difficult dust-ups. World of Light is a web of curated battles featuring characters from the farthest reaches of Nintendo's history and beyond, played out over a vast world map. Ultimate has World of Light - possibly the strongest offering yet. Smash on 3DS had the decent but forgettable dungeon crawler Smash Run, while Smash on Wii U had board game Smash Tour - the less said about that the better - and now Super Smash Bros. Brawl's memorable Subspace Emissary, where your favourite characters teamed up in cutscenes offering the kind of fanservice Avengers movies now feast on, also forced you to slog through lacklustre side-scrolling stages. series' various campaign modes have always been hit and miss. Like a round of punches on a sprinting Fox McCloud, the Super Smash Bros.
